Making a booster pack feel like a tiny miracle
Under the hood: historical collation, Ice Age land odds, and the beautiful chaos of opening cardboard.
↗A card-shop time machine // Est. 1993
Collect the era. Build the decks. Run the shop.
Enter the shopA love letter to Magic: The Gathering, card shops, tournament weekends, and the weird little worlds we built on kitchen tables everywhere.
'90s Magic is a single-player card-shop adventure set in the loud, strange, wonderful golden age of Magic: The Gathering.
Buy boosters. Chase legends. Meet the local regulars. Build a deck from the sets that started it all, then take it to the tables and see what happens.
Read the project storyUnder the hood: historical collation, Ice Age land odds, and the beautiful chaos of opening cardboard.
↗Building a place that feels lived in, one shelf and suspiciously shiny floor at a time.
↗Choosing the rules we remember, the rules we simplify, and the rules we absolutely refuse to explain.
↗Snapshots from a work-in-progress world: bright shelves, dark carpets, and cards waiting for their moment.



Trade stories, deck ideas, and help shape the game world before we open the doors.